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 Dark Eldar

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metallaro
Goblin
Goblin
metallaro


Maschio
Numero di messaggi : 51
Località : Bergamo
Data d'iscrizione : 11.07.14

Dark Eldar - Pagina 2 Empty
MessaggioTitolo: Re: Dark Eldar   Dark Eldar - Pagina 2 Icon_minitimeMar Set 16, 2014 4:36 am

Eh appunto la minuatura è bella ma non c'entra niente con il vecchio omuncolo.
 Ha perso qualcosa si
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Snorri Ulversson
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Snorri Ulversson


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Numero di messaggi : 3552
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Località : Varese
Data d'iscrizione : 14.03.12

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MessaggioTitolo: Re: Dark Eldar   Dark Eldar - Pagina 2 Icon_minitimeMar Set 16, 2014 7:56 am

Vedremo le nuove carcasse...sta cosa della nuova arma da tiro e delle armi potenziate mi intriga parecchio
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il_figlio_di_dorn
Goblin delle Tenebre
Goblin delle Tenebre
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Numero di messaggi : 104
Età : 25
Località : Milano, sottoreame portuale di Comorragh
Data d'iscrizione : 29.11.13

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MessaggioTitolo: Re: Dark Eldar   Dark Eldar - Pagina 2 Icon_minitimeDom Set 28, 2014 2:00 pm

Citazione :
via an anonymous source on Faeit 212
combat drugs work very much the same as before with no feel no pain option. They are still random but give a +1 to the stats that really do help, +1attack, strength, inititiative, toughness, weapon skill, or leadership.

warlord traits seem a little hit or miss.
de within 12" have fear
can re-roll the dice for seize the initiative, for night fight, and reserves
warlord gets rage
warlord gets hatred
warlord gets +1 weapon skill
de within 12" have fearless
Citazione :

via an anonymous source on Faeit 212
Court of the archon is now between 1 and 12 models chosen in any combination from the 4 types (so can have 12 sslyths if you want etc, thissame exact method is applied to the beastmasters where you now dont even need to take beastmasters if you wanted to), Lhamean 10pts, Ur-ghul 15, Medusae 25 and sslyth 25 and can take a venom or raider. Stats wise they look the same as before, some equipment changed though. The Lhamean now has a Shaimeshi blade, 2+ poison with a 6 to wound causing instant death (there's quite a few weapons with this rule). The medusae's eyeburst changed to a S4 template ap3.

Hellion's are fast attack, no way to change, same for wracks (elites) the only 2 squads that change their role are the kabalite warriors when they upgrade (3pts per model) to trueborn and the wyches upgrading to bloodbrides (3pts), they both are then considered Elites.

The succubus has a new weapon exclusive to her, the Archite glaive which can be used 1 or 2 handed, 1handed is S user, AP3 melee while the other is +1S, Ap2 and two handed.
Citazione :
So there has been a rules dump/leak for the "new" DE codex.

Apparently also no Vecht model, and he is gone from codex.

Rules dump from dakkadakka/warseer

- Huskblades are ap3, cheaper, not a relic
- Racks now work on all Splinter weapons
- Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound
- Stun Claw is +1S, ap6, confers ID in challenge
- Shadow Field is more expensive
- Incubi are still ap2
- Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF
- Night Shield confers Stealth
- Hex Rifle inflicts ID on Precision Hits
- Soul Trap gives +1s for each usnaved wound inflicted in a challenge
- Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive
- Spirit Probe now improves FnP of all Deldar in 6" by 1 to a max od 4+
- Phantasm works like TGL, shorter range
- Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover
- Liquifier is now s3
- Implosion Msls are s6 ap2 blast
- Chain Flails now only give Shred
- Talos has 3 attacks, same as Cronos
- Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks
- Warlord traits are ultra:cussty, one gives the warlord +1 ws...
- Artefacts look average too, there is the old Djinn blade which works almost the same, a helmet that gives adamantium will in 12" and perils on any double, a terrible pistol, an ghostplate that gives -2 Ld in 6" and Fear, also one of the items does not work against atsknf. There is also Animus Vitae which is a one use, assault 1, s4 ap2, 8" that if a unsaved wound is inflicted lets all Deldar add 1 to the turn number for PfP effects until the end of the game
- it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not
- bomber is 10 av on all sides
- it looks like Venom Blade can only be taken by the Acothyst now
- no flickerfields for anything other than venoms
- sails let a vehicle flat out 24"
- lances on infantry are a bit cheaper

Ouch is all i can say. Feel sorry for the DE players thst had their hopes up.
Citazione :
via an anonymous source on Faeit 212
Just a correction of that german info on the last article, vehicles do not have an option of taking flickerfield apart from the Venom which comes equipped with it. Night shields though gives them stealth.

Some more good news, Raiders, venoms and ravagers now have deep strike included in their profile.!
Wyches can take 3 special melee weapons if it's at least 10 models.

Lelith and Drazhar have Rampage.
Unfortunately there's no Lord of War at all Dark Eldar - Pagina 2 Sad.gif.pagespeed.ce.tQhO3uquw7

To compensate for that bad news here's something interesting. Real Space Raider Detachment: 1 HQ 2 Troops 1 Fast attack are compulsory, but you can take up to 6 fast attack in 1 detachment.
Includes giving a cover save of a 5+ to troops in the first round and any round with nightfight. Non-troops get a 6+

Then there's the thing about the razorwing jetfighter being moved to fast attack Dark Eldar - Pagina 2 Smile.gif.pagespeed.ce.recV8Bpngz



via 40k Kings
http://www.40kings.d... in german)
Bomber has same cost as landraider and armor 10/10/10
New bomb is s9 ap2 lance 5" 
Portal is an item that gives the carrier and unit Deep Strike without scatter.
Wytches have 10 teams in three special weapons, whether the are different - KP Dark Eldar - Pagina 2 Wink.gif.pagespeed.ce.4nmMom7RuQ
The planes are expensive and can have 5 ++.
Talos/ chronos in units of 1-3, t7 3 wounds, points near a phantom lord
Chronos is cheaper has ap3 and buffs for friendly units

non malissimo i nuovi DE... alcune cose le potevano fare meglio e alcune scelte (rimuovere Vect in primis) potevano evitarle, ma siamo contenti lo stesso dai
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il_figlio_di_dorn
Goblin delle Tenebre
Goblin delle Tenebre
il_figlio_di_dorn


Maschio
Numero di messaggi : 104
Età : 25
Località : Milano, sottoreame portuale di Comorragh
Data d'iscrizione : 29.11.13

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MessaggioTitolo: Re: Dark Eldar   Dark Eldar - Pagina 2 Icon_minitimeMar Set 30, 2014 4:54 am

nuovi rumors (ma sono solo una conferma di ciò che si é visto dalle immagini della preview del codex su BL):
-nuovo kit arconte, con opzioni per 2 personaggi speciali 18€
-nuova succube 18€
-supplemento congreghe 38€
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Contenuto sponsorizzato





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MessaggioTitolo: Re: Dark Eldar   Dark Eldar - Pagina 2 Icon_minitime

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