Ho trovato questi, scusate se in inglese...
As we get closer to the Skaven book release more and more rumors about the new book have arose…of course as with any rumor some sound more realistic then others…have fun!
Lord:
-Skrolk
-Ikit Claw
-Thanquol with Boneripper 1D6 2 warpstone tokens
-Throt
-Queek
Vermin Lord returns as Lord choice (no info about the summon spell thing)
lvl 4° wizard, WS 5 , good stats like a Giant but with high WS and fast as an horse (M7? 8?).
Rat Demon special rule (maybe it’s the summon spell thing)
Warlord like in past with Rat Ogre mount, Giant Rat mount or War Litter
Grey Seer with D3 tokens with Doom Bell as riding mount
Heroes:
-Snikch
-Tretch
-Assassin with poisoned attacks, ASF with I8, dodging skill (WS 4 ), SPECIAL scout rule and one or two more rules.
-Warlock Engineer lvl 1/2° wizard and/or can be equipped with guns and musket with also “Gun Sight/Aim” add-on item….so you can use him like an Empire Sniper with Hochland rifle
about the Wizard aspect, the Warp Condenser or Accumulator (don’t remember) is an Arcane item that at 5 creates a power dice….also for Warp Lightning it adds 2 hits to the result (but 1 still hit the Warlock). it seems that the Doomwheel isn’t an available riding mount
-Chieftain
-Plague Priest with Giant Rat or Plague Furnace as riding mounts….Plague Furnace as doom bell must be pushed, cause impact hits and probably bonus for Pestilens units and probably Toughness tests around
Core:
-Clan Rats
-Stormvermin no more 0-1, 50points magic banner and 15points for champion
Both with 4 available Weapon Teams…..Ratling, Warpfire Thrower, Poison Wind Mortar and Doom Flayer (melee blades machine with probable impact hits)
-Slaves
-Night Runners in ranks with special rules Slinking Advance (movement before start…like Ghouls with that bloodline power) and weapon team Warp Grinder (tunnel)
-Giant Rats same
-Swarms low points cost and seems that they can’t be plague swarms no more
Special
-Monks the same, no poison attack
-Censer Bearers!!!!! with A2 in profile 1 from the Fury!!!
-Jezzail same with champion at BS 4
-Poison Wind Globadiers as special choice 5-15 with available a special globe and the Poison Wind Mortar weapon team
-Gutter Runners no more tunnel but special scout rule, skirmishers and Warp Grinder as weapon team (and so they will tunnel again )
-Rat ogre as now but Fury
Rare
-Hell Pit Abomination: 3d6 movement, Strength Toughness and Wounds as a Giant , D6 impact hits special attacks (probably similar to Giants), Large Target, Regeneration, Terror, Stubborn and 3 special rules:
“Too Horrible to Die” probably a resurrection at 4
“Shambling Horror”
“Warpstone spikes”
-Doom Wheel
-Warp Lighting Cannon
-PlagueClaw Catapult
still 1“ flight
you can still decline challenges and use LD for the unit
life is cheap only for slaves
Vermin Lord is back
Doom Wheel is back
Seer LD7
Assassin is a hero choice
Giantrat and RO mounts for warlord
Warplock pistol or muskets for all characters
Clanrats 4 points
Nightrunner 7 points, no skirmish, one movement before the battle starts, two hand weapons and throwing stars included, still LD6 (9 with full ranks)
Stormvermin 7 points with halberds and option for shields, S3, 25 points magic Items for the champion
Ratswarms 25 points
Rat Ogres 40 points, 8 points for each handler, frenzy, champion with WS4, A4, master moulder is a kind of unit champion with LD 6 and option for things catcher, no mixed units with Ratogres and giant rats.
Jezzails S6
Gutter Runner 6 ward save
Plague Monks no poison
Hellpit Abomination is in and „hard as nails“
Plague Catapult S2, no AS, panic test, 5“ template
Plague Furnance giant cencer pushed by plague monks, impact hits and gas
Warplightning Cannon fires like a common cannon with a 3“ template at the very end of the line, S still random, no AS, D6 wounds, crew doesnt have to flee, LD 7, ~90 points
5 different weapon teams
Ratling
Warpfire thrower
Poisoned wind mortar, similar to globadiers
A hand to hand weapon team with impact hits and additional attacks
Warpdrill to tunnel for eshin units
13 different spells, 6 for warlocks, 6 for plague priests
Double 6 is IF
D3 warpstone tokens for every mage at the start of the game
Warp lightning does only d6 hits and 1 still hits the caster
Spell to stop fliers
Spell for -1 BS to all enemy shooting
Plague Furnace is a mount for a plague lord/priest. He said it works like a cauldron of blood, giving a bonus like poisoned attacks or frenzy to nearby units, whilst Pestilens units nearby either Hatred or Stubborn (he said he couldn’t remember which). It also supposedly has Plague Monk “Guards”, and can cast a bound spell.
Storm banner is like the old one except it runs out at 4 . No need of BSB.
Warpscroll now st 2
An item modifies the effect of Warplightning: D6 2 hits
Weeping blade: AP, D3 wounds – Can be used by GR champion