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| | Rumors necron...piccolo riassuntino xD | |
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+7Algeroth Jampix mazdamundi stoneangel22 dertymaster thorhammer92 vez 11 partecipanti | |
Autore | Messaggio |
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vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Rumors necron...piccolo riassuntino xD Dom Mag 01, 2011 4:07 pm | |
| dunque mettetevela via che finché non escono vi stresserò di rumors (peraltro inutili perché SE escono, escono a novembre...e ce ne vuole) orbene via di chiacchere altisonanti, inconcludenti e contraddittorie! xD prima quelli un pelino più nuovi - Spoiler:
When!? August / September 2011, possible GW June announcement
• Necrons become cheaper point wise. • WBB tweaked (it wasnt like before but it stil kept the flavour of them)
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Necron maladies: • Flayer disease (can grant fleet of foot, furious charge) interpretation FoD • Destroyer curse (can grant fearless, feel no pain) interpretation FoD
Wargear: all interpretations FoD, save the res orb • Crypteks Rod • Lords Staff • Lords Warscythe • Veil of Darkness • Chronometron • Phase Shifter • Night Shroud • Resurrection Orb (with better version on specific lord)
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Weaponary / army abilities • Warscythes (ignore Inv saves) • Living metal is changing, but if anything its getting better. Kinda • Unlike what people have been saying, not all gauss weapons are rending. • Necron are not fearless or stubborn. interpretation FoD • Possible SaP for some units or granted by Res Orb
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HQ
Named Lords: • Lord - The Enfleshed - Sahtah - Flayed Ones (troops?) • Lord - The Undying - Izarvaah – Immortals (troops?), Warriors, Wraiths interpretation FoD • The Silent King ? interpretation FoD • Lord - Voidbringer - Tahek - Warriors, Wraiths interpretation FoD • Lord - Stormcaller - ? – Wraiths interpretation FoD • Cryptec - Architect - Ankh the Herald of Dismay - Scarabs, Tomb Spyder, Tomb Stalker, Tomb Wraiths interpretation FoD
(one of them is 240 pts worth, cc specialist vs 2+)
Random Lords • Anti psyker guy. Pariah ? • Psyker counterpart guy. Cryptek ?
No C'tans -------------------------------------------------------------------------
Elites • Flayed Ones (‘insane abilities’) • Immortals - large (35mm) base; they are redesigned as larger, bulkier and more dynamic (plastic kit) • Pariahs - overhaul into Lord retinue (second wave)
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Troops
• Warriors - no re-cut, possible additional sprue, yellow, orange, red, green rods, possible mark system. (10 per box) • Scarab Swarms
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Fast Attack
• Destroyers - redone, new weapon options (Gauss cannons or Tesla beams interpretation FoD) (plastic kit, 1 per box) • Wraiths (are nasty, deepstrike, 3-5 per unit.) • New CC unit ? • No Jump infantry
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Heavy Support • Monolith (about same costs) • Necromancer - Resurrection, Warscythe, Gauss smthn... (plastic kit, 1 per box) • Tomb Spyders - 3 different builds (plastic kit, 1 per box) • Gauss-Obliterators - long range artillery units. • Heavy gauss cannon platform with crew (fast, skimmer) (instead of heavy destroyers). • Pylon ? interpretation FoD
qualcuno mi spieghi cos'è il FoD!!?? ....eeeee vanti - Spoiler:
Rules We'll Be Back was still trying to be saved, last he knew. Will be back is redone (Feel no Pain now) WBB is basically FNP for most guys. Not FNP exactly Gauss Weapons are Rending Many Psychic Powers listed as "Tech Upgrades" Phase out is reworked Complicated rules from the codex are getting simplified and a lot of the war gear options are vanishing
Wargear Not all gauss weapons are rending. Living metal is changing The way Res orbs work has been reworked Necrons will have their magic power guy, tech upgrades instead of psychic powers most likely
HQ C’tan are gone, and are replaced with powerful named Necron lords and special characters. One of the Lords makes Immortals troops Another Special Character has some really nice anti psyker abilities While the Ctan are themselves out of the codex their influence is still in place. One of the lords was like 240 points or somewhere around there. He looks like he has potential to be beastly in CC though.
Troops Warriors Will come 10 to a box New options and also other colors of rod (orange and red I think? Orange is not bright orange, but sort of dark, kinda like a beer color almost) Warriors are not changing, but doesn't preclude a new weapon/option sprue. Otherwise look the same.
Elite Immortals Redone, in plastic? Unsure of the material. Lots of "Bling" Bigger than old ones One of the Special Character ‘Cron lords makes them troops Will come in boxes of 5, can be in units of up to 10.
Flayed Ones Redone, unsure of the material.
Pariahs
Fast Attack Wraiths
Scarab Swarms
Destroyers -See heavy for combined rumours
New fast attack unit Look kinda like flayed ones They have an 18” charge with their special ability Think jump infantry with special rules 5 per box
Heavy Support Monolith Remain expensive
Destroyers/Heavy Destroyers Redone in plastic. Like the old hybrid kits, but in plastic with fancier torso’s. The skimmer body things don’t look much changed. Option for a lawn mower (lown mower as in a gun that has alot of shots, to mow throw hordes) type weapon too if you want to deal with hordes, 1 per box.
Tomb spider Getting a remake Will have several options and be able to fulfil a variety of roles in the army. Spyders redone in plastic. 1 per box.
New MC/Vehicle Can throw down some long range hurt but is still underwhelming compared to things like the Manticore 48” range 1 per box
New giant MC Ranged or Melee options Wraith Lord feel all around One of the guns looks similar to the new gun the destroyer guys are getting which works well against hordes. He has a lot of weapon options 1 per box.
New Blisters: New metal lord on foot Has a staff
First resin models in 40k
ora un pò più vecchi - Spoiler:
Warriors, now come with a squad leader 'Prime' - eh , like a sergeant, PW (think staff of light - but A2), stat line now looks like a Boy... a 3+ boy... 80 squad 10. Gauss. Same rules but counts as AP1 on a 6 - only on vehicle. Phase out: will now be once a unit is reduced to 25% of its initital numbers, it phases out WBB: basically a 4+ fnp, Str 8 wont auto kill, str 9+ does. ap1 does, ap2, 3 no effect Flayed are troops, 2a, reduce ld to 5! also DS into cover Wraiths, cost 4 pts more, have pw
many weapons have Nec at the start, guess who wrote the dex.
1 New vehicles, Pylon. Pylon is a AV12 turrnet which can pile plate or move 'Necrons' next to it
mon is now LR price, but better... Destroyers now pick as a group to fire S6AP4H3 or S9AP2H1
Tomb spiders have 4 variants, 40pt base. 1variant is basically a tervi but only produces base scarabs
army is very very mobile, but not is a get in a box and move way.
ancora un pò più vecchi - Spoiler:
So first things first. There is a lot that can and will change, but this is what I know for now:
New kits done in plastic: Destroyers/Heavy Destroyers. This will be released as one kit with lots of options. They look like the old hybrid kits, but in plastic with fancier torso’s. The skimmer body things don’t look much changed, actually. But I don’t think that’s a bad thing. With the hefty price drop from their current points cost, expect to be buying a lot of these to deal with your enemy termies and the like, since with the exception of one of the Special Character Lords they are your best option for dealing with 2+ saves, though there is an option for a lawn mower (lown mower as in a gun that has alot of shots, to mow throw hordes) type weapon too if you want to deal with hordes, though considering the other weapon options you have with these guys and the number of other units in the new codex with slaughter hordes better, its sort of a waste. You get 1 per box.
Immortals – These look coolish…kinda. I think I liked the simpler look of the old ones, but if you are a fan of all the “bling” that GW has started throwing on with remakes like the BA and GK, then you will like the new Immortals. I don’t really find that they fit with the Necron look, but time will tell, and maybe they will look better painted. They are also bigger. One of the Special Character ‘Cron lords makes them troops. Will come in boxes of 5, can be in units of up to 10.
Tomb spider is getting a nice remake, haven’t seen the model yet but I hear it looks cool. Like the Destroyers, the rumor is that this will have several options and be able to fulfill a Varity of roles in the army. 1 per box.
New MC/Vehicle type thing that can throw down some long range hurt but is still underwhelming compared to things like the Manticore, and will likely be unpopular. 48” range I believe. It looks really stupid and out of place in the Necron force. 1 per box
New giant MC guy with either ranged or melee options. Has a very Wraith Lord feel all around. One of the guns looks similar (maybe the same?) to the new gun the destroyer guys are getting which works well against hordes. He has a lot of weapon options and looks….ok. I am not a big fan of giants though so maybe it’s me. Defiantly a MC like a wraith lord and not a vehicle like a dreadnaught/sentinel however. I think people will either build lists around 3 of these guys (you can’t take them in squadrons, so they really eat up your HS slots, which honestly surprised me since GW seems to be letting people take walkers in groups of 3 so they can sell more) or won’t take them at all. Still in the age where half the guardsman and space marines in the galaxy seem to run around packing plasma or melta guns, I don’t expect these guys will be that competitive even with their high toughness just because to kit them out with the best weapon options makes them a bit more expensive then they are worth, and giant models tend to attract a lot of fire power. I think I saw something about a way to make them available in elite slots as well as HS slots. Maybe through a special character? 1 per box.
New fast attack unit that finally gives Necron’s some non MC melee options. Look kinda like flayed ones. They have an 18” charge with their special ability. Think jump infantry with special rules. 5 per box
Warriors will come 10 to a box; have some new options and also other colors of rod (orange and red I think? Orange is not bright orange, but sort of dark, kinda like a beer color almost) Otherwise look the same.
Didn’t see a plastic lord, but didn’t hear that there wasn’t one. Still, I can’t really say either way, though it would be nice if they put one out I don’t really have any evidence that this is the case.
I didn’t see or hear anything about an LED kit for the Monolith. I am not saying that something like that isn’t going to happen, but I haven’t heard even the slightest hint of something like that happening, or seen any evidence to suggest it other then what people post on forums like this.
New Blisters: There is a new metal lord on foot, has a staff. Looks really cool, but I don’t like painting metal, so I don’t know if I will be picking him up.
Rules: WBB is basically FNP for most guys. Not saying its FNP exactly, but well…it pretty much comes out to being FNP. The way Res orbs work has, obviously, been reworked as well.
Phase out is…well phased out. Not saying the rule is completely gone, but you won’t have to buy a ton of unit X to keep your enemy from just destroying your “Necrons” units and causing your army to get removed.
C’tan are gone, and are replaced with powerful named Necron lords and special characters.
One of the Lords makes Immortals troops, though I am not sure if they are scoring.
Another Special Character has some really nice anti psyker abilities. I don’t think he is a lord, some other sort of Necron maybe? I don’t play Necrons myself, but I didn’t get the impression that he was a boss ‘Cron.
Unlike what people have been saying, not all gauss weapons are rending.
Living metal is changing, but if anything its getting better. Kinda.
A lot of the weird complicated rules from the codex are getting simplified and a lot of the war gear options are vanishing, though many of them will be back in slightly altered form as special abilities or items owned by some of the new special characters.
Necrons will have their magic power guy, but no he isn’t a psyker. I mean he is LIKE a psyker, but is not actually, you know, a psyker. Even if he plays and feels…well you know, just like a psyker.
While the Ctan are themselves out of the codex ( a good thing, since they were way underpowered for gods) look to see their influence still in place.
Over all Necrons are a lot cheaper across the board point wise, though that’s to be expected (GW wants you to buy more little plastic men, and the best way to do this is make it so it takes more of them to fill up an army). Monoliths remain expensive though, and one of the lords was something crazy, like 240 points or somewhere around there. He looks like he has potential to be beastly in CC though.
I didn’t see any rules for a transport for the warriors, though I was really hoping they would get something to bring them into the age of 5th edition mech. I wish I could tell you they had a necrhino or nechimera but I just didn’t see anything like that, and I didn’t hear about anything like that either. They have been giving some interesting new fast attack and CC options, but it looks like, at least to me, that they still won’t be at the power level of BA/SW/GK. Still, they will get a much needed boost from their current state, and should be a lot less confusing to play.
I don’t have a release date, but I am expecting an October release. That’s a guess though.
ok questo è tutto quello che ho trovato, non avevo voglia/tempo di tradurre tutto...leggete golosoni! xD enjoy!! -special thanks to: warseer.com, dakkadakka.com e forum GWTilea- | |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 01, 2011 6:06 pm | |
| tutto in inglese...che palle..ho letto solo un paio di cose..ci sarà il sergente alle squadre eh?? utilissima una power weapon a lui... XD | |
| | | dertymaster Goblin
Numero di messaggi : 65 Data d'iscrizione : 14.11.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 01, 2011 7:27 pm | |
| interessante la storia dei piloni....proprio quando avevo deciso di autocostruirmeli... | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 01, 2011 7:32 pm | |
| che sia un segno del destino? xD | |
| | | Ospite Ospite
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 02, 2011 12:21 pm | |
| sì vabbè dai vez...ma anche basta XD Poi ci son le solite eresie biggi-istiche ...:S |
| | | stoneangel22 Guerriero
Numero di messaggi : 1462 Età : 32 Data d'iscrizione : 22.08.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 02, 2011 1:00 pm | |
| cm i necron dovrebbero e dico dovrebbero uscire a fine estate, il mio negonziante di fiducia me la fatto sapere visto che game workshop a ritirato dal mercato tutte le scatole relative ai necron | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 02, 2011 2:24 pm | |
| a fine estate escono minia tiranidi che io sappia... (ommioddio che sia finalmente giunta l'oraaaaaaaaa???) xD | |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 02, 2011 2:54 pm | |
| vez non venire nelle mutande.. cmq direi che è risaputo che ritirano le minia prima del grande balzo..quindi forse è davvero giunta l'ora.. | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 02, 2011 6:20 pm | |
| Muahahahahahahahahahahahahaha!!!!!!!!!!!!!!!!! eeeee: Necron Warriors: 15 pti Ac3 Ab4 Fo4 Re4 I2 A1 D10 Ts3+ Gauss-Flayer Guns; feel no pain; some kind of defensive abilities during assault (a D-based test with a -1 modifier??); general rules: Feel no Pain 4+/5++; (follow the rules described in BrB, except that FnP is denied: in this case use the second) Phase out per unit (if the single unit is ever reduced to 25% or less of its original number, it phases out) e chissàcheccos'è il coso sotto? | |
| | | mazdamundi Guerriero
Numero di messaggi : 1003 Età : 28 Località : torino Data d'iscrizione : 20.02.11
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mar Mag 03, 2011 3:02 pm | |
| non ti vorrei demoralizzarti VEZ ma fonti molto ma molto ma molto attendibli(direttore generale GW dei negozi nel nord italia) mi ha detto che non uscriranno prima del 2012 forse inverno 2011-2012 | |
| | | Jampix Arcimago
Numero di messaggi : 2020 Località : Almè (Bergamo) Data d'iscrizione : 23.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mar Mag 03, 2011 4:28 pm | |
| hai appena distrutto ogni speranza di Vez xD @vez:dove hai trovato quella pagina lì? | |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mer Mag 04, 2011 9:59 am | |
| qlk haker gliela ha mandata x alimentare le sue vane speranze.. XD XD mazdamundi The Dreamkiller.. XD | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mer Mag 04, 2011 11:43 am | |
| basta non infrangete i miei sogni!!!! comunque facendo i conti della serva ogni anno GW fa 2 uscite grosse...l'anno scorso BA e DE, quest anno GK e??? io spero Necron...a Novembre! (a novembre escono i necron...ma di che anno? non importa escono a novembre!) EDIT: Wooooooo! comunque chissà...magari è tutto un fake...magari no...la verità non è mai quello che ci viene mostrato, ma non è poi così distante.... spero solo che questo non sia autoscostruito perché sembra lolloso xD EDIT 2: (scusate ma da dakka dakka fioccano news ghiottissime!) 1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords). 2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take. 3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out. 4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets. 5) Phase out is gone. 6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades. 7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites. There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army. 9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue). 10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canal...95/53057637.jpg 11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4. 12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn. | |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mer Mag 04, 2011 2:44 pm | |
| XD sogni su sogni..serve il dreamkiller.. cmq il : "phase out is gone"..ci credo davvero poco..molto poco.. XD | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mer Mag 04, 2011 3:01 pm | |
| no c'è quello delle singole squadre a quanto pare...... | |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Mer Mag 04, 2011 3:45 pm | |
| si si ma come lo avevano spiegato li sembrava vaporizzato.. XD | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Sab Mag 07, 2011 12:46 pm | |
| eh vabbé, il vostro vez continua ad aggiornare...from dakkadakka: - Spoiler:
13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.
I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).
So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).
14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!
15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.
15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.
16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.
17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).
18) Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.
19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.
20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.
So it sounds like Scarabs may play a major role in most Necron armies!
21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).
Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.
The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).
22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.
And that's it! Kind of all over the place and certainly not a full snapshot of the codex, but a lot of these things are completely opposite from many of the other rumors I've seen out there.
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| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Sab Mag 07, 2011 6:19 pm | |
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| | | Ospite Ospite
| Titolo: Re: Rumors necron...piccolo riassuntino xD Sab Mag 07, 2011 7:45 pm | |
| - thorhammer92 ha scritto:
- LOL
evitate messaggi di questo tipo grazie |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 08, 2011 2:54 pm | |
| chiedo scusa tyrion, ma hai letto lo spoiler?? era l'unica risposta che meritava.. XD XD gli immortali a 11pt gli hanno peggiorato il TS a 4+ ma gli hanno dato un TI 3+..fa ridere..sembra una presa x i fondelli.. XD | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 08, 2011 5:16 pm | |
| no, i guerrieri hanno l'armaturina al 4+...gli immortali hanno perso R5, ora hanno R4 però hanno l'armatura al 3+, e costano sensibilmente meno, il che renderebbe i necron quello che sono (o dovrebbero essere), non un esercito elitario, ma una legione di guerrieri di metallo! | |
| | | mazdamundi Guerriero
Numero di messaggi : 1003 Età : 28 Località : torino Data d'iscrizione : 20.02.11
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 08, 2011 5:56 pm | |
| non per fare il guastafeste però io non mi fiderei di quello che dice dakkadakka quando non lo sanno neanche i direttori generali e i dipendenti del GW....... e poi non sarebbe più bello saperlo cosi' all'improvviso........... a saperlo prima ti rovineresti la sorpresa | |
| | | vez Arcimago
Numero di messaggi : 2487 Età : 31 Località : Vicenza Data d'iscrizione : 16.06.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Dom Mag 08, 2011 6:40 pm | |
| eh lo so...ma a me basterebbe solo che sul WD mi dicessero: siete i prossimi! ma ciò non accade e ripiego su dell'altro... xD | |
| | | thorhammer92 Conte Elettore
Numero di messaggi : 5133 Età : 32 Località : gambugliano -vicenza Data d'iscrizione : 04.01.10
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 09, 2011 2:58 pm | |
| beh, va detto che i negozianti GW devono mantenere un certo grado di riservatezza su qst cose..no?? | |
| | | mazdamundi Guerriero
Numero di messaggi : 1003 Età : 28 Località : torino Data d'iscrizione : 20.02.11
| Titolo: Re: Rumors necron...piccolo riassuntino xD Lun Mag 09, 2011 3:50 pm | |
| si certo però si sa quando un esercito verrà rifatto,tanto devono rifarli tutti e andando per "età"quello dei necron e il più vecchio... di sicuro i prossimi saranno necron e tau.. ma tanto è inutile che cerchi vez ,solo il GW ha certe informazioni | |
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| Titolo: Re: Rumors necron...piccolo riassuntino xD | |
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| | | | Rumors necron...piccolo riassuntino xD | |
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